A 3D automotive showcase featuring an iridescent MeshPhysicalMaterial car with dual HDRI environment maps that switch between warm (Inferno) and cool (Glacier) themes. Includes UnrealBloom + AfterimagePass postprocessing, a custom GLSL background shader with animated grain, floating + mouse-tracked model animation, and a fully animated UI built with GSAP character-level text splits and a frosted glass nav.
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