A 3D automotive showcase featuring an iridescent MeshPhysicalMaterial car with dual HDRI environment maps that switch between warm (Inferno) and cool (Glacier) themes. Includes UnrealBloom + AfterimagePass postprocessing, a custom GLSL background shader with animated grain, floating + mouse-tracked model animation, and a fully animated UI built with GSAP character-level text splits and a frosted glass nav.
Really nice showcase. The iridescent MeshPhysicalMaterial effect combined with dual HDRI theme switching looks great. The transition between the warm and cool environments gives the model a very different personality depending on the lighting, which is a nice touch.
I also like the combination of Three.js postprocessing with GSAP driven UI animation. The bloom and afterimage effects together with the animated shader background create a strong presentation feel, almost like a cinematic product page.
I’ve been experimenting with similar real time presentations and interactive environments as well. Here is a small demo viewer I made:
https://theneoverse.web.app/#threeviewer&&load=4?gt/
My focus is more on interactive worlds and systems rather than a single product showcase, but I really enjoy seeing how others push visual presentation and UI polish like this.
Great work and thanks for sharing the project with the community.