iOS16 + WebXR AR = ? ??

I noticed it in IOS 16 but wasn’t able to remote debug why it wasn’t detecting webxr. I presume it needs a headset. No cardboard mode. In the meantime I am struggling to get the polyfill working, I got complaints to re-enable it for IOS, the project is vacant. Its broken with three.js and taking ages figuring it out. Im not sure if its a three.js problem.