Hi there,
is there a difference between inverting the scale from meshes versus Instances?
My code:
<Instances geometry={nodes.test.geometry}>
<meshStandardMaterial color={"#818181"} />
<Instance scale={[1, HOE_TB, 1]} position={[0, 0, -BR_TB / 2]} />
<Instance position={[0, 0, BR_TB / 2]} scale={[1, HOE_TB, -1]} />
</Instances>
<mesh
geometry={nodes.test.geometry}
scale={[1, HOE_TB, 1]}
position={[0, 0, -BR_TB / 2]}
>
<meshStandardMaterial color={"#818181"} />
</mesh>
<mesh
geometry={nodes.test.geometry}
scale={[1, HOE_TB, -1]}
position={[0, 0, BR_TB / 2]}
>
<meshStandardMaterial color={"#818181"} />
</mesh>
For the mesh implementation i get what i want:
For the Instances i get (in this case it also inverts the normals):
Is there a way to prevent this?
Greetings Tom