hi everyone,
please take a look on this model in blender,
it has three objects
what i want is to load and position another 3d object on each lightpos object
here what i have tried :
1 - export to obj
2 - traverse the loaded 3d model and store the child objects in an array
3 - load the second object and make a clone as a child for each sub object
here the code :
var scene, mainobj;
var lightpos = [];
var loader = new THREE.OBJLoader();
loader.load(
            "mainobject.obj",
         
            function (obj) {
            
   `mainobj = obj;`
                scene.add(mainobj );
            
               lightpos.splice(0,lightpos.length);
               mainobj .traverse( function ( child ) {
                if ( child instanceof THREE.Object3D  ) {
                 
                
                    if ((child.name).startsWith("lightpos"))
                    {
                        lightpos.push(child);
                    }
                    }});
            });     
		
		......
then with some button click
var loader = new THREE.OBJLoader();
loader.load(
            "childobject.obj",
         
            function (obj) {
 
                  var mesh = new THREE.Mesh(obj.geometry);
                lightpos.forEach(function(element) {
                
                   var instance = mesh.clone();
        
                    element.add(instance);
                 });
but no child object is rendered ,
and if i console log the mainobj variable , i can see that the child objects have been added
any idea on how to achieve this please ?
