Instancing for certain meshes in a complex scene loaded from a GLTF file


So I’ve just begun learning about instancing and while there are a lot of good content online, one thing I’ve failed to find is how to, or whether or not it is possible at all to do instancing the way I’m trying to. We have a complex scene with lots of objects in it, loaded as a single gltf file, and a lot of these objects and being reused…can I just set up instancing without loading the object in question separately?

I guess you can clone the glb model.