i have a “forest” → instancied objects once, but all from a single 3d object at position 0,0,0.
When i move camera, and the point (0,0,0) is not in sight ; all objects disapear
Its not what i want since i have thousand of object spread everywhere. The (0,0,0) is just a dummy
How can i can remove this behavior ?
i ve already tried to put
“this.mesh[i].frustumCulled = false;” but it changed nothing
Thanks for help. I d like a never “changing map” where i can 360° camera around.