InstancedMesh with two different geometries?

Once upon a time, I tried to make an object of two instanced meshes: R E T R O B O Y (Tetrahedral deconstruction)

Another option is to use a so-called “batched geometry”, built of merged geometries, where each part has its own index so you can do some stuff in shaders, using that index. Something close, I could quickly recall of, is this: Tetrahedra (fat lines, batching, texelFetch)

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