Instancedmesh matrix transformation

I want to change the radius of the city in my example.
When you click on the fox, the radius changes but in one frame without animation.
As you can see the GSAP animation is not working properly.
It seems to be done by matrix transformation.
Anyone can help me, I really appreciate it.

My approach would be to set wanted animation duration (i.e. duration: 5) and

onUpdate: init

on both calls of