As I understand, if I create an InstancedMesh with, say, count 4 in the constructor, I can then set it to 3 at the runtime. Can I then increase it back to 4 or do I need a new mesh?
The docs mention “original count value” as the limit but I don’t see any property on the mesh that would store it, only the current count.
Do I need to store the original value myself?