Instanced Buffer geometry doesn't render? [SOLVED]

Hi all, hope y’all are enjoying your day!

I’m trying to create instances of spheres of different colors (say 5000 spheres) with Lambert Material, and have periodic replicates of these spheres (so eventually we have 5000*number of periodic replicates spheres), I think I got the basics set up correctly, but somehow it was not shown on the scene.

here is a live example : could y’all take a look and help me with it? Thanks a lot!

UPDATE: I figured it out, it was just a stupid spelling error lol, is the working example in case anybody needs to do similar things in the future

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