Hi I have found a very weird issue when using multiple cube camera’s for reflections, when using MeshStandardMaterial some of the reflections are broken, but the same scene with MeshPhongMaterial is closer to what I would expect, the problem varies during the animation with the red sphere being perfect which may be related to it being the first camera updated?
Bad example using MeshStandardMaterial:
Good example using MeshPhongMaterial:
Should I log this as a bug or is their something wrong with my code?
Also any advice re getting colours correct for the reflections and similar colours when using different material types would be useful.