I have a SkinnedMesh that is in A-pose and I’m trying to change it to a custom-pose using an armature exported from Blender.
I am able to get to the correct pose but am seeing strange deformation around wrists.
Any idea how to solve this?
Current code:
// node is my SkinnedMesh
_.each(customBones, customBone => {
let bone = node.skeleton.getBoneByName(customBone.name);
if(bone) {
bone.copy(customBone);
}
});
scene.add(node);