Hello to all! I’m new to the forum I’m learning with the Bruno Simon Three Journey, I’m already in the shaders module.
I’m wondering that Bruno uses javascript classes. Despite of r3f, I want to learn really well Three.js first, I am a front end develop (next, react, typescript) with 5 years of exp, and I’m wondering why Bruno uses javascript classes in Three.js, we can make a Three.js project using functional component, or OOP instead of classes?
And also, what do you recommend right now to make a portfolio, using Three.js or r3f?
Thanks you so much!
Whichever you’re feeling more familiar with - in vanilla javascript, OOP gives a slight feeling of having a someway structured code (although the structure is still arbitrary and chaotic most of the time.) With R3F you have the component-based structure enforced by the framework, so that problem is solved out of the box.
Three.js doesn’t require you to use or not use OOP - you’re free to write top-down code with just a bunch of functions, you can use classes, or any other paradigm you enjoy coding in.
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Thank you @mjurczyk for the reply! It is helpful!