Hey guys, i have import my scene(create and textured in blender) in threejs. however,
- my wall texture has wrong UV as shown in the following pic. but when i tried use another wood texture, the UV seems to be right. i had checked the scale and face normal. everything is correct.not sure why the tile texture has wrong UV. i have also attached two different material setup.
tile texture(the problem one):
wood texture(the one that works):
2 question, i am not sure why all my metal material are just pure black in the scene.
here is the material setup in blender.
thanks in advance, please let me know if anymore info is needed to solve the problems.