Implementing a physics-based AI. I’ll finish it someday))
demo: DEMOS Vorodis2
I want to implement an AI based on physics and the game of life. I want a robotic dog to be able to run and navigate independently in a 3D world. I started with a car as the simplest element. I worked on exporting physics elements from Blender. This requires a lot of work.
I will publish my results in this thread. I’m posting them for motivation.
For controls: Select the car, then the keys on the keyboard. The main idea is to turn the wheel. I want to make a robotic arm based on this, then I’ll work on the eyes and brain))
Interesting project. Physics based AI and emergent behavior from systems like Game of Life is a cool direction, especially when applied to robotics style movement and navigation.
I’ve also experimented with physics driven environments and real time 3D systems in the browser. A lot of my work focuses on large scenes, interaction systems, and performance optimization using Three.js.
Portfolio
https://theneoverse.web.app
Example scene
https://theneoverse.web.app#threeviewer&&redrock-ridge
Services and technical areas
https://theneoverse.web.app#services
Outside visualization I have also been developing an electronic cash architecture designed for offline transactions where connectivity cannot be assumed. The idea is a self contained digital value system suitable for isolated environments such as remote regions, disaster scenarios, or even extreme environments like space mining operations.
Electronic cash project
https://github.com/VeinSyct/Electronic-Cash
Sample platform
https://digidocash.web.app
Sorry, I posted this in the wrong thread. This isn’t work.
oh dear that was embarassing
1 Like