Impact shock wave

Somehow, when I’ve read your main question about a single shockwave, I was already sure that you’ll ask for that effect of multiple impacts :smile:

Of course, it’s possible :slight_smile:
Not so big changes. Just created a structure in the fragment shader for a uniform of an array with data for each impact and process it in that for loop in the shader :slight_smile:

MultipleImpacts

And a working demo:

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