I’ve been building a game in Three.js for several months now. The idea is a space simulator based on real stars. Images: HTML-based prototyping. The current version is 7MB in archive size and contains over 100,000 stars and 800,000 planets. I detail the entire process from start to finish on my VK. The game design is a terminal for a mining worker at a space corporation.
If you don’t mind, I’ll be posting my progress here from time to time. I really love three.js and enjoy working with it.
Everything is procedural and lightweight, all design elements are utilitarian, no pixels for the sake of pixels





