Hi everybody,
So far I’m only setting pixel ratio with renderer.setPixelRatio(reso)
in projects and the size to the window with renderer.setSize(window.innerWidth, window.innerHeight)
, but I’m not sure now;
Ddoes this work fine with hiDPI screens for more details? Or do we also need to multiply the size of the window by the resolution like renderer.setSize(window.innerWidth * reso, window.innerHeight * reso)
? What’s the correct way to support HiDPI?
Thanks in advance!