So far I’m only setting pixel ratio with
renderer.setPixelRatio(reso) in projects and the size to the window with
renderer.setSize(window.innerWidth, window.innerHeight), but I’m not sure now;
Ddoes this work fine with hiDPI screens for more details? Or do we also need to multiply the size of the window by the resolution like
renderer.setSize(window.innerWidth * reso, window.innerHeight * reso)? What’s the correct way to support HiDPI?
Thanks in advance!