Sorry, my description is not clear, I want to achieve the effect that the zoom control always faces the camera. But your answer can also enlighten me to think, thank you
But it needs to be locked in one direction, in one direction it can’t rotate, as demonstrated in the video, no matter how you manipulate the camera, it will only rotate in certain directions, and the bottom is still attached to the model surface, if you use THREE.Sprite, it will rotate all?
I’m not sure I understand. It’s probably best to give THREE.Sprite a shot and then share the result as a live example. In this way we can compare the example with the video.