How would you create this mesh deformation effect?

I’d love to know how this mesh deform animation is done in the attached video, any ideas? Thanks in advance!

Source: https://lusion.co/

Somewhat similar to this video of mine.

Multi Form Geometry - #2 by hofk

In action: MultiFormGeometry
(from the Collection of examples from discourse.threejs.org)

2 Likes

I ended up using Blender, here’s what I did:

  1. Create a plane with width: 1.6, height: 0.9 (16:9 ratio)
  2. Bevel the corners, using ctrl+b, v
  3. Add armature, creating bones that point to each corner
  4. Pose mode and animating every 5th frame and let Blender linearly interpolate between those frame.

Here’s a video of it action:

I also imported the video in my original post to use as a reference in Blender, when animating, e.g:

image

I hope that helps!