And for a grid of quads you can use:
- Changed
.index
ofPlaneBufferGeometry()
:
Grids of Waves (shaders) - Draw a grid on a plane (shaders, shaders everywhere):
THREE.InfiniteGridHelper (anti-aliased)
How to achieve this material effect [gif image]?
And for a grid of quads you can use:
.index
of PlaneBufferGeometry()
: