Hi,
Anyone know how to prevent the reflection of the scene.environment in a loaded gltf/glb, not sure what setting it is on the material or if this is done in code?
Any ideas?
Thanks
D
Hi,
Anyone know how to prevent the reflection of the scene.environment in a loaded gltf/glb, not sure what setting it is on the material or if this is done in code?
Any ideas?
Thanks
D
If you assign an environment map to Scene.environment
, then all PBR materials will be affected.
I suggest you don’t use Scene.environment
but assign the environment map to the envMap
property of those materials which should be affected by IBL.
Possibly setting material.envMapIntensity = 0
would also work.
That worked, can now just add _env_0 to _env_1 to the names of the models in the gltf/glb now and in traversing set the intensity. Nice 1
Or inversely the above.
Thanks guys for the info