I’ve created this buffergeometry which is basically a slim box. I wanted to wrap a single texture around the geometry.
Just like this
Unfortunately, I can’t set separate UV coordinates to the vertices in the corners of the box.
Note this is an indexed geometry.
I was able to set different groupings for the planes but uv still uses the vertex indices when mapping
Is there a way to set separate UV coordinates for each vertex grouping on an indexed geometry?