How to rotate from world axis ,instead of self aixs

As title.
i want to rotate all layer in cube.
not each single one.
i have tried quaternion , matrix4 , rotateY ,but get same result.
i think i should do something, like set world martix?
thanks all.


1243212412

Consider to add all cubes of a layer to an instance of THREE.Group and then rotate the group.

1 Like