Hello Three Js Team,
I have an study table geometry with which i am creating multiple instances using instance buffer geometry. I wrote an shader so that i can give multiple colors to my table according to different modes.
Here i used buffer geometry utils and merge the table base with its four legs.
Due to this i am only able to give the uniform color like red color so it is applying to entire table.
How is it possible to give the different colors to table legs.
I tried to user the color attribute in buffer geometry but it does not work due to shaders.
Any help on this