I’m beginner in webgl, and recently I’ve been learning how to pass color attribute to shaders, and I’m thinking about how three.js dose it.
Here are two ways I can guess:
-
pass color attribute by use gl.vertexAttribPointer
, but first need an array which contains color information to bind
-
pass color attribute by use gl.vertexAttrib3f
, only one set of data needs to be passed in.
And I also found some code in threejs, but it’s hard to figure out: