@muzammil12345 yeah true, but the above is a simple example. I need to port the code in this thread,
that uses vMapUv with WebGLRenderer to TSL with WebGPURenderer to run logic per fragment/pixel.
@muzammil12345 yeah true, but the above is a simple example. I need to port the code in this thread,
that uses vMapUv with WebGLRenderer to TSL with WebGPURenderer to run logic per fragment/pixel.