I have a put lot edge points to shape in a scene. I tried to merge those but it says its faceless.
Help !!
I have a put lot edge points to shape in a scene. I tried to merge those but it says its faceless.
Help !!
Need archive or fiddle to see what do u mean.
isn’t points already a single draw call, similar to instanced-mesh?
Correct!
If you see the following message then you use an outdated version of three.js
.
“THREE.DirectGeometry: Faceless geometries are not supported.”
Try it with the latest version and BufferGeometry
.
each points have 1 draw call each, so if the scene is big there are lot of points used draw call rises to 100-200 range.
“THREE.DirectGeometry: Faceless geometries are not supported.” this is the exact message i get
Need archive or fiddle.