How to merge regions of faces that share edges into a single face, for cleaning scanned 3D models

If glTF Transform (using Meshoptimizer internally for simplification, essentially the same as gltfpack in this regard) is not reducing the vertex/face count as far as you need or expect, then this might be a deeper question about the input geometry or parameters. In general, it should be possible to collapse a topologically-connected input geometry to nothing with the most aggressive settings.

Could you share an example of the geometry you’re having difficulty simplifying? There are some known limitations and workarounds possible.

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