I need advice on how to make something similar to this in the video. I have glb object.
I thought to work according to this example, but I’m not sure if it’s possible, please help me
https://threejs.org/examples/physics_ammo_volume.html
I need advice on how to make something similar to this in the video. I have glb object.
I thought to work according to this example, but I’m not sure if it’s possible, please help me
https://threejs.org/examples/physics_ammo_volume.html
Hello! I can only add links
https://matthias-research.github.io/pages/tenMinutePhysics/12-softBodySkinning.html
https://matthias-research.github.io/pages/tenMinutePhysics/10-softBodies.html
https://matthias-research.github.io/pages/tenMinutePhysics/
Thank you so much!!!
Do you have experience with this tutorials?
I am stuck. I used Tetrahedralizer blender addon, but I cannot export edges, vertex etc like json. In tutorial I can not find instruction for that.
I have not experience. Only links to demo
Do you know any other example? Because this tutorials are not completed yet So I do not have very important information how to export verts, tetisd and edges from blender.
No more. Only that Ammo.js softbody volume demo
I will try. Thanks
And for hang maybe need like cloth hang. If click down is intersect object,then add hang there and move hang with mouse while not click up.
https://threejs.org/examples/physics_ammo_cloth.html
Interesting, I will try. Thanks a lot!
Maybe you have a link to the original so we can better investigate .?
I have just video. I follow this tutorial 12 - 100x speedup for soft body simulations - YouTube
and final project looks very good, but i did not see how to export jsons. If you have any idea please help. I spend so much time on this
https://threejs.org/examples/?q=material#webgl_materials_modified
I find this, but i am not sure how to add texture and mouse interaction
Did you seen tetragedron making 13 - Writing a Tetrahedralizer for Blender - YouTube
Plugin for blender:
BlenderTetPlugin.py (16.7 KB)
Yes yes, i done that part. Now I have to export 3 jsons and repolace it in source code. That is my problem
You have mesh vertices, edges and tetragedronius ?
I do not have, i do not know how to export that information from blender
Export to format obj. In three.js use objLoader. After load into console you can see scene.children[0].geometry.attributes.position is vertices.
Thanks I will try and let you know
Or ask that man how he done it via youtube or instagram.