With the new update of three@0.154.0, new method for materials has been introduced called .alphaHash. This method effectively resolves the long-standing alpha sorting problem however, I have a question regarding achieving the same visual appearance as the previous .transparent=true method. How can I achieve this with the new .alphaHash method?
Because of the noise/grain alpha hash can not restore the exact same visual appearance as before. You have to use a proper anti-aliasing technique like TAA or SSAA (not MSAA) that mitigates the issue. Try it with TAARenderPass like in the official example: three.js examples
space1worm,
curious to know if you tried your example with TAARenderPass and whether the improvements were significant. if so, please share some improved images of the same scene here.
thanks much