How to have .glb files scale responsivley with users screen size?


I’m looking to have my .glb file reduce and expand in size, while maintaining its aspect ration, in response to the varying view port widths. To clarify, I’m not looking to scale the size of the canvas but, rather, the size of the actual object itself.

If anyone is able to provide direction to some preexisting documentation, or advice, it would be greatly appreciated :slightly_smiling_face:

This will help you

1 Like