I had a hierarchical for my scene graph, but I had bad performance with many meshes so I went with InstancedMeshes:
My question is, if its possible to replicate the hierarchical order of my meshes with one instancedMesh.
scene.children would be row 1
row1.children would be row 2 in a “classical” mesh approach.
The only way I find is to “fake” the hierarchy is via setting the global position of every mesh instance.