Hi, I saved a GBL-file from Blender with layers I’d like to be able to change materials and visibility.
I imported file to blender and it made a hierachial sublayer path (runko, verhoilu). How do you handle the hierarchy in webgl? Layers like legs, supports works fine, which are also presented in the picture.
var activeOption = ‘legs’; // OK
var activeOption = ‘runko’; // Doesn’t work