New code. To calculate pages scrolling coordinates:
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - cameras</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js"
}
}
</script>
<script id="fragment_shader_screen" type="x-shader/x-fragment">
varying vec2 vUv;
uniform sampler2D tDiffuse;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
}
</script>
<script id="vertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from "./jsm/controls/OrbitControls.js";
let width = window.innerWidth,
height = window.innerHeight;
//initialize renderer
let renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
renderer.autoClear = false;
document.body.appendChild(renderer.domElement);
//scene / raycaster / camera / controls
let scene = new THREE.Scene();
let cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
cameraRTT.position.z = 100;
let sceneScreen = new THREE.Scene();
let renderTargetTexture = new THREE.WebGLRenderTarget(
window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type: THREE.FloatType }
);
const materialScreen = new THREE.ShaderMaterial( {
uniforms: { 'tDiffuse': { value: renderTargetTexture.texture } },
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent,
depthWrite: false
} );
const plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
let quad = new THREE.Mesh(plane,materialScreen );
quad.position.z = - 100;
sceneScreen.add( quad );
let rayCaster = new THREE.Raycaster();
let camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.copy(new THREE.Vector3(100, 100, 100));
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
let controls = new OrbitControls(camera, renderer.domElement);
// global variables
let mouse = new THREE.Vector2();
let planeMesh;
let textureData;
let imgPath =
"https://cdn.pixabay.com/photo/2022/05/23/13/16/bird-7216181_1280.jpg";
//load texture and initialize planeMesh, textureData and renderTargetTexture
new THREE.TextureLoader().load(imgPath, function (texture) {
textureData = texture;
planeMesh = new THREE.Mesh(
new THREE.PlaneGeometry(texture.image.width, texture.image.height),
new THREE.MeshBasicMaterial({ map: texture })
);
scene.add(planeMesh);
});
resize();
animate();
function resize() {
renderer.setSize(width,height);
camera.aspect=width/height;
camera.updateProjectionMatrix();
}
function animate() {
renderer.clear();
renderer.render(scene,camera);
requestAnimationFrame(animate);
controls.update();
}
window.addEventListener("resize", resize);
window.addEventListener("pointerup", (event) => {
var scrollLeft=window.pageXOffset || document.documentElement.scrollLeft;
var scrollTop=window.pageYOffset || document.documentElement.scrollTop;
mouse.x =((event.clientX-renderer.domElement.offsetLeft+scrollLeft)/renderer.domElement.width)*2-1;
mouse.y =-((event.clientY-renderer.domElement.offsetTop+scrollTop)/renderer.domElement.height)*2+1;
rayCaster.setFromCamera(mouse, camera);
let intersections = rayCaster.intersectObject(planeMesh);
if(intersections.length>0){
mouse.x=parseInt(renderer.domElement.width/2+mouse.x*renderer.domElement.width/2);
mouse.y=parseInt(renderer.domElement.height/2+mouse.y*renderer.domElement.height/2);
renderer.clear();
renderer.setRenderTarget(renderTargetTexture);
renderer.clear();
renderer.render(scene,camera);
renderer.setRenderTarget(null);
renderer.render(sceneScreen,cameraRTT);
const read=new Float32Array(4);
renderer.readRenderTargetPixels(renderTargetTexture,mouse.x,mouse.y,1,1,read);
let r=parseInt(read[0]*255);
let g=parseInt(read[1]*255);
let b=parseInt(read[2]*255);
console.log("X:"+mouse.x+" Y:"+mouse.y+" RGB: ["+r+","+g+","+b+"] Color: %c ","background:rgb("+r+","+g+","+b+");");
}
});
</script>
</body>
</html>