Can one light source cancel out the shadows of another on a MeshLambertMaterial?
Example: https://codepen.io/anon/pen/gNRwzX
There is a cube casting a shadow on a plane from a directional light. On the far side of the cube there is a point light that should lighten the shadow but doesn’t. MeshPhongMaterial behaves more like you would expect but is it possible to do this with MeshLambertMaterial?
Thanks