How to get a light to cancel out shadows

Can one light source cancel out the shadows of another on a MeshLambertMaterial?

Example: https://codepen.io/anon/pen/gNRwzX

There is a cube casting a shadow on a plane from a directional light. On the far side of the cube there is a point light that should lighten the shadow but doesn’t. MeshPhongMaterial behaves more like you would expect but is it possible to do this with MeshLambertMaterial?

Thanks

Hi!
Maybe this will be helpful:

Yeah, that explains the behaviour. Thank you!