How to force VR rendering?

Is it possible to force VR rendering?

I don’t need the head tracking. My input is a camera image and I just want to play it through a VR goggle.

Raylib has such a function. I can just enable it regardless of the device. And was wondering if I can do it with threejs.

Thanks a lot in advance.

There is no way of doing this with three.js. When requesting a WebXR session, the engine automatically uses a XR camera for rendering which represents the view of your XR device. It’s not possible to disable the respective tracking.

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Hi Mugen,

Thanks always.