How to extract zip(obj file) from local machine and run on canvas

Hello,

I am using Three.js Editor file:

But I not able to fetch obj file . Please Help me with this

Loading zipped OBJ files is not supported by the editor. However, you can enhance Loader.js to make this work. Just add the following code to handleZIP() right below where glTF is processed:

case 'obj':

    var object = new OBJLoader().parse( file.asText() );
    editor.execute( new AddObjectCommand( editor, object ) );

    break;

Should i use Loding manager also in this like:

var object = new OBJLoader(manager).parse( file.asText() );
editor.execute( new AddObjectCommand( editor, object ) );

Since there is no loading process to manage, LoadingManager is not relevant in this context.