My main goal is to divide the merge geometry so i can get the world position of the individual geometry used in it.
Until now i am able to understand that in merge geometry this
geometry.group → this object i think contain details related to all the geometry i used.
Any possibility to achieve this.
my code is some what like this.
geometries = [g1,g2,g3]
i merged them by Buffer Utils
Now they are into my scene
I need a way to find the position of g1 , g2 and g3 in my scene