that’s ingenious, a really clever use of the transparent property and renderOrder
renderOrder
is there a reason for using a transparent png at all here? it’s also possible to use opacity: 0 right?
var geometry = new THREE.CircleGeometry( 1, 64 ), material = new THREE.MeshLambertMaterial({ // map: texture, transparent: true, opacity:0 });
You are absolutely correct!
With 0 opacity there is no need for a texture. Initially I wanted to set RGBA value for color, but it appears THREE.Color has no alpha. So I slipped into transparent texture instead of transparent color.
THREE.Color
Wow! awesome! Your ideas always solve my problems elegantly! I’m ashamed of my ignorance, thank you so much for your help! Worship!