Hello,
I’ve been trying to create a sphere, but the vertices become more concentrated towards the top and bottom, resulting in a narrower shape. Instead, I’d like to create a sphere with a uniform vertex distribution, like a soccer ball, where the vertices appear the same from any viewing angle.
I found this library: arscan/hexasphere.js: Generate a sphere covered (mostly) in hexagons. (github.com)
However, I’m looking for a simpler way to achieve this using built-in Three.js functionalities. Could you please provide some guidance?