How to Create a Uniform Sphere Geometry

Hello,

I’ve been trying to create a sphere, but the vertices become more concentrated towards the top and bottom, resulting in a narrower shape. Instead, I’d like to create a sphere with a uniform vertex distribution, like a soccer ball, where the vertices appear the same from any viewing angle.

I found this library: arscan/hexasphere.js: :globe_with_meridians:Generate a sphere covered (mostly) in hexagons. (github.com)

However, I’m looking for a simpler way to achieve this using built-in Three.js functionalities. Could you please provide some guidance?

An IcosahedronGeometry is quite uniform

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This is exactly the answer I was looking for.
Thank you very much.

related Collection of sphere definitions

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