I am hoping to output some animations from Blender to 3D PDF. The pathway I have found that is very promising is based on this post:
I am using some less standard animation techniques (Morph targets & Modifier keyframes) which do not render out easily from Blender to a usable format. Thanks to the above post I have proven that I can use all the animation techniques I need and port them to my end software (Simlab Composer) just fine.
The main problem is that my actual production projects have far more data than the web editor can handle, which is fine, but I’d really like to continue using that sort of workflow (Obj to GLTF to Single GLTF/GLB). I have found a few tools to make the first step of batch conversion to GLTF work, but I am having trouble finding what tool or workflow I can use to join them together into one file to be sequenced by GLTF-Transform.
Ideally i’d like to take any tool and write a shell script or similar automation script to set and forget as I would imagine I will have a few hundred frames at the very least I need to crank out.
Let me know if you require more info, cheers!