My goal is to copy a specified size from the current camera view as static texture (like an image), even if after we dispose of the scene, the texture image itself remains in the assigned variable (just like when you load image file by new THREE.TextureLoader() ). so it can be applied to new scenes.
in this example :
https://threejs.org/examples/?q=buffer#webgl_framebuffer_texture
it crops specified area but the problem is it keeps updating in real time (not a static image).
the same problem is happening also in rtt example : three.js examples
if i want to keep the texture (as static image) from randertarget, how i do that?