Is there a way to control the size of the reflection? I used CubeCamera to create it.
Right now it looks like a “magnifying glass” rather than a mirror.
Also is there a way to make the texture less pixelated?
Here you can see my code: https://github.com/sapirmash/3D/blob/59ca1d0fb927d836ff3d559548d31d8dece985a9/ReflectionScene.html
Why are you using
CubeCamera and not
Reflector in your scene?
Your cubecamera is at the center of the scene, so the sphere is close to it and thus there no surprise that the sphere looks big on the box.
I tried to use the Reflector but couldn’t find how to control the reflection intensity (so it won’t be like a mirror) or the reflective object color. Here’s an example of what I’m trying to achieve:
I saw that they used THREE.Mirror but didn’t find any documentation about that. Thanks!
Got it! When I played with the cubeCamera position it helps a bit but still the reflection looks off:
For reference, this is what I’m trying to achieve:
I just started to learn three.js so maybe I’m missing something. Thanks!
Use cubecamera for volumetric meshes
and reflector for one sided flat planes.
View the source in the example Iframe for JS example code.
And here is a reflector demo.
In a few days i will update these examples so that JS source is easier to read.