How to center my model?

Is this related to LocalPosition to WorldPosition an dhow to make this work?

Hard to say exactly what the issue shown in the screenshot it, but..
One way to center a model..

YOUR_OBJECT.updateMatrixWorld(true);
let bounds = new THREE.Box3().setFromObject( YOUR_OBJECT );
YOUR_OBJECT.position.sub(bounds.getCenter(new THREE.Vector3()))
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you can set the orbit target or camera target to the model center of bounding box by diving the bounding box x,y,z half, this will center your model.