Is this related to LocalPosition to WorldPosition an dhow to make this work?
Hard to say exactly what the issue shown in the screenshot it, but..
One way to center a model..
YOUR_OBJECT.updateMatrixWorld(true);
let bounds = new THREE.Box3().setFromObject( YOUR_OBJECT );
YOUR_OBJECT.position.sub(bounds.getCenter(new THREE.Vector3()))
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you can set the orbit target or camera target to the model center of bounding box by diving the bounding box x,y,z half, this will center your model.