How to calculate how many screen pixels represent one world coordinate unit?

In THREE.js:
How to calculate how many screen pixels represent one world coordinate unit?

If it’s about perspective and depth then this function will help, otherwise you should provide more information.

For example, I have a unit cube. When there is no scaling, I want to get one coordinate unit represented by how many screen pixels.

image

When I zoom in, then this one coordinate unit is represented by how many screen pixels.

image

thanks.