hzqij
1
In THREE.js:
How to calculate how many screen pixels represent one world coordinate unit?
If it’s about perspective and depth then this function will help, otherwise you should provide more information.
hzqij
3
For example, I have a unit cube. When there is no scaling, I want to get one coordinate unit represented by how many screen pixels.

When I zoom in, then this one coordinate unit is represented by how many screen pixels.

thanks.