How to calculate how many screen pixels represent one world coordinate unit?

In THREE.js:
How to calculate how many screen pixels represent one world coordinate unit?

If it’s about perspective and depth then this function will help, otherwise you should provide more information.

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For example, I have a unit cube. When there is no scaling, I want to get one coordinate unit represented by how many screen pixels.

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When I zoom in, then this one coordinate unit is represented by how many screen pixels.

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thanks.