I’m trying to render a surface using QuadraticBezierCurve3
which right now able to render a shape which lie on same z coordinates but when I try to change the position of z axis the curve won’t shift to that particular z axis.
Here, I’m rendering a surface using length of 3 array points which are alike
- 0: (4) [Array(3), Array(3), Array(3), Array(3)]
- 1: (4) [Array(3), Array(3), Array(3), Array(3)]
- 2: (4) [Array(3), Array(3), Array(3), Array(3)]
- 3: (4) [Array(3), Array(3), Array(3), Array(3)]
where I using 3 array of every array as [start, control , NUN, end]
the z index is not working,
Please provide the solution for that…