i tried it. No effect.
that code:
wallData.forEach((data) => {
const camera = new OrthographicCamera;
camera.left = data.left;
camera.right = data.right;
camera.top = data.top;
camera.bottom = data.bottom;
camera.rotation.copy(data.euler);
camera.translateZ(data.offset);
camera.updateProjectionMatrix();
camera.updateMatrixWorld();
const renderTarget = new WebGLRenderTarget(width, height, {
minFilter: LinearFilter,
magFilter: LinearFilter,
format: RGBAFormat,
generateMipmaps: true
})
renderer.setRenderTarget(renderTarget);
renderer.clear();
renderer.render(scene, camera);
renderer.setRenderTarget(null);
const buffer = new Uint8Array(width * height * 4);
renderer.readRenderTargetPixels(renderTarget, 0, 0, width, height, buffer);
renderTarget.dispose();
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
let imageData = new ImageData(new Uint8ClampedArray(buffer), width, height);
ctx.putImageData(imageData, 0, 0);
ctx.scale(1, -1);
ctx.drawImage(canvas, 0, -width);
imageData = ctx.getImageData(0, 0, width, height);
ctx.putImageData(imageData, 0, 0);
return canvas;
})
maybe Iām missed somethingā¦
