@Mugen87
What is the minimum supported version of this method? Because I need to adapt to the old version
new RGBELoader()
.setPath('textures/equirectangular/')
.load('royal_esplanade_1k.hdr', function (texture) {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.environment = texture;
});
This is the rendered image after I use this method
This is the rendered image obtained using the previous method
I want to know why the effect is not very good after using the new method. Do I need to adjust something?