How to apply animation to multiple models in a group?

I want to run animation for several models immediately.
But the mixer takes only one model so I added it in a group

model = new THREE.Mesh(new THREE.BoxGeometry(5,5,5), material);
group.add(model)
model2 = new THREE.Mesh(new THREE.BoxGeometry(3,5,2), material);
group.add(model2)
import { MDDLoader } from './three/examples/jsm/loaders/MDDLoader.js';
const loader = new MDDLoader();
loader.load(url, function ( result ) {
	const morphTargets = result.morphTargets;
	const clip = result.clip;
	material.morphTargets = true
	// set new material
	group.children.forEach(function(item, i) {
		group.children[i].geometry.morphAttributes.position = morphTargets;
	});	
	const geometry = new THREE.BoxGeometry();
	geometry.morphAttributes.position = morphTargets;
	const mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );
	mixer = new THREE.AnimationMixer( group);
	mixer.clipAction( clip ).play(); // use clip
} );
function animated() {
	const delta = clock.getDelta();
	if ( mixer ) mixer.update( delta );
	renderer.render( scene, camera );
}

I get an error

THREE.PropertyBinding: Trying to update property for track: undefined.morphTargetInfluences but it wasn't found.

Explain to me how to apply the animation to each model and after run it

Try clone()ing the animation clip, once per model, and making one mixer per model. That will work just the same as animating a single model, except doing it for multiple models without sharing the animation (duplicate animations). Maybe uses more memory, but at least that will work. Get it working, then optimize.

AnimationActions accept a local root object too. You can use mixer.clipAction(clip, object); mixer.clipAction(clip, object2); etc to get an animation action for multiple differing roots. This should be better for memory usage.